V1.11 gaming update
Though my online gameplay was hit badly by my move, I have been attempting to catch up in recent times.
I started from scratch with my skelliemancer and until now the going has been slow and ponderous.
Especially in hell difficulty, the latter acts were not as quick as before. Finding people to help with the quests was rather difficult, and maybe it's just my imagination, but the skeleton summoner build is not as strong now as it was in 1.10.
My skeletons, even with max mastery, are not nearly as tough as they were before. If of course, didn't help that my mercenary was at a very low level.
Now finally I am doing pindle runs once more! It's almost a relief. My summoner is at level 75, with a might mercenary at level 70, 8 level 20 skeletons with skeleton mastery level 20. Still, the runs are by no means as easy as they used to be. Skeletons seem to be a lot more fragile. This time around, I have not invested many points in summon resist (5 points) or Revive (7 points). Instead I have a high level corpse explosion. It is useful, but I am not happy with my killing speed.
The drops from Pindleskin have also not been terribly encouraging. The best item he has dropped yet (in fact, the only item he's dropped until now) has been Waterwalks, unique sharkskin boots. My merc is slumming it with pitiful weapon and armour. My necro is slumming it with mostly the same gear which I had in normal difficulty.
I will post some screenprints shortly.
Hope y'all are having better luck this ladder season.
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